Box Directive: Art Notes #07 – Designing the AUTOMA Catalogue
The catalogue came from GARY. Once we'd started talking about automation and how the player might eventually upgrade him, we ran into a fairly obvious question: how does the worker…
FOUNDRY²
The catalogue came from GARY. Once we'd started talking about automation and how the player might eventually upgrade him, we ran into a fairly obvious question: how does the worker…

Hey, Jamie here. It has been a couple of weeks since my last programming update, and most of that time has been spent prototyping rather than building anything I would…
I'd already designed the computer once before, back when the game was working on a much larger canvas. That version was created in a very different way to how I'm…
When I started the peanut dispenser, I already knew I wanted it to do something the rest of the workstation wasn't doing. A lot of the scene was becoming quite…

Hey, Jamie here. A couple of weeks ago I wrote about us sitting down, locking the design for Box Directive and setting ourselves a fairly hard rule that we were…
At first, I thought the boxes would be one of the easier assets to create. I'd already designed them once before, so I assumed it would mostly be a case…
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