
Box Directive: Programming #05 – Rebuilding the Packing Loop
Hey, Jamie here. It has been a couple of weeks since my last programming update, and most of that time has been spent prototyping rather than building anything I would…
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Hey, Jamie here. It has been a couple of weeks since my last programming update, and most of that time has been spent prototyping rather than building anything I would…

Hey, Jamie here. A couple of weeks ago I wrote about us sitting down, locking the design for Box Directive and setting ourselves a fairly hard rule that we were…

Hey, Jamie here, and this week has been entirely about consumables. On the surface, it is a fairly straightforward system: a station has a set number of uses, you eventually…

Jamie here, and this week was probably one of the most important early development weeks for Box Directive so far, even if not much of it is immediately visible in…

Hello, Jamie here, and this week has been very much focused on updating the prototype build over to our core development version, building out the key game design principles we’ve…